The Good Bad Bug: Learning to embrace failure from lessons in game development
The history of programming is filled with examples of bugs that actually turned out to be features and limitations that pushed developers to make an even more interesting product. We’ll journey through code that was so ‘bad’ it was actually good. Then we’ll learn to tame our inner perfectionists so our code will be even better than it is today.
Jessica Rudder Developer, Flatiron School @jessrudder
Jessica Rudder is a recovering perfectionist that learns to code through a combination of reading, asking colleagues and banging her head against a wall. When she's not helping to build Flatiron School's Learn platform, she can be found training for ultra marathons on the streets of NYC or creating code-related videos on YouTube for CompChomp. She is an avid squirrel photographer and loves the color green.